Associative Remote Viewing and the Lottery: Does It Work?

Last updated · By the SoloARV team

The short answer

Associative Remote Viewing (ARV) can't pick a whole lottery number in a single trial, so practitioners break the draw into many small questions. The most documented approach runs one two-outcome trial for every possible number: "Will this number be drawn, or not?" A Pick 3 draw takes 10 trials, one for each digit from 0 to 9. A jackpot game like Mega Millions takes about 95.

Practitioners have reported wins this way, mostly small Pick 3 prizes. The best-documented accounts are in the book Associative Remote Viewing by Debra Lynne Katz and Jon Knowles (2021), which gives two chapters to the lottery. None of the reported results has been independently verified. This page explains the methods, what the reported attempts show, and the math to understand before you try it.

Why lottery ARV splits the draw

In an ARV trial, each possible outcome is secretly paired with a different photograph, and the viewer describes the photo they will see at feedback time. The judge then matches the session to one of the photos. (New to ARV? Start with What is associative remote viewing?)

The method works best when the photos are very different, so the judge can tell which one the session describes. Pairing a separate photo with each of thousands of number combinations would make the judging unreliable. So most practitioners ask many questions with few outcomes each, and combine the answers into a ticket.

How lottery ARV works

Practitioners have used several ways to break a draw down:

  • Drawn or not drawn, one number at a time. Each possible number gets its own trial with two outcomes: the number is drawn, or it isn't. Sean McNamara's team used this method for Colorado Pick 3 and for Mega Millions (Katz & Knowles, 2021, ch. 22). The book notes that the two largest lottery wins it reports also evaluated each number this way.
  • Ten targets per digit. Each digit from 0 to 9 is paired with its own target, and one session picks the digit. Pick 3 takes three sessions. Igor Grgić's free Lottery ARV software works this way. With ten possible targets, the judging is harder than a two-photo match.
  • Blocks of combinations. All possible results are split into groups, and viewers predict which group holds the winner. James Spottiswoode used this approach for the California lotto (Psi Encyclopedia, citing Schwartz, 2007).
  • Viewing the numbers directly. Some viewers skip the photo pairing and try to perceive the winning numbers themselves, through automatic writing, visualization, dreams, or body sensations. Strictly speaking, these aren't ARV, but Chapter 21 of Katz and Knowles reports several such wins.

Example: a Pick 3 team

Here is how McNamara's team set up a Colorado Pick 3 draw (Katz & Knowles, 2021, ch. 22):

  1. Each of 10 viewers was assigned one digit, 0 to 9.
  2. Each viewer got their own coordinate, a random number from an online generator, so they didn't know which digit they were viewing.
  3. Each coordinate was linked to two feedback images: one for "this digit is drawn" and one for "not drawn."
  4. The sessions were judged against both images to make a prediction for each digit.
  5. The digits predicted as drawn became the ticket. Because this method tells you which digits come up but not their order, the team played "any order" tickets.

In practice, the team usually ended up with more than three candidate digits, so members bought several any-order tickets to cover the likely combinations.

For a big game, the same method scales up fast. For the January 19, 2021 Mega Millions draw, McNamara needed 95 trials, one for each of the 70 main numbers and 25 Mega Ball numbers at the time. Only 76 people volunteered, so he covered the 70 main numbers and used a single weak session for the Mega Ball. Volunteers were paired with numbers at random by drawing slips from a bowl, and each one saw only their own feedback video (Katz & Knowles, 2021, ch. 22).

What the reported attempts show

Practitioners have reported a handful of lottery wins with ARV and related methods, mostly small Pick 3 and Pick 4 prizes, plus two larger wins described in Katz and Knowles's book. All are self-reported, and none has been independently verified. These are the most detailed accounts we found.

  • McNamara's Colorado Pick 3 team, 2018 to 2020. Seven attempts, two wins (September 15 and November 10, 2019). Of the five losses, two came close: 2 of 3 digits right in January 2020 and 1 of 3 in February 2020 (Katz & Knowles, 2021, ch. 22). The team's November win is also described on McNamara's Mind Possible site.
  • McNamara's Mega Millions experiment, January 2021. The sessions flagged seven of the 70 main numbers as likely to be drawn. One of them, 10, was drawn. Of the 65 numbers predicted not to be drawn, 58 weren't (89%). The book notes there's no comparison data for that figure (ch. 22). See the base-rate math below.
  • Jon Knowles's California Daily 3 record, 2003 to 2016. Knowles, the book's co-author, counted 18 same-day "box" hits out of 2,124 picks, a 0.85% hit rate. The chance of a box hit on one pick with three different digits is about 0.6% (1 in 167). He notes that varying numbers of picks per day make the exact odds hard to work out (Katz & Knowles, 2021, ch. 21).
  • Pick 3 and Pick 4 wins by method, 2018 to 2019. One contributor to Chapter 21 lists 37 wins in California and Texas over about a year. Automatic writing produced the most (13). The table counts wins but not total attempts, so a hit rate can't be worked out from it.
  • Larger wins. The book reports a viewer known as Muspsi winning more than $100,000 by using body sensations to evaluate 35 numbers, and a team winning $325,000 by matching six sessions against 49 photos, each linked to a possible number (ch. 22). The book doesn't give enough detail to check either one.
  • Spottiswoode's California lotto trials. After four successful trials, the group was ready to stake $2,249 on a prediction. The prediction was right, but the tickets weren't bought in time (Psi Encyclopedia, citing Schwartz, 2007).

The authors conclude that viewers have won lotteries with a variety of methods, and repeatedly with smaller games. They also say you shouldn't expect to get rich (ch. 21). McNamara says his experiments aren't about the money, but about connection and having fun (ch. 22).

The math to know first

Lottery ARV takes many trials per draw, and a wrong call on any one of them changes the ticket, so small per-trial errors add up fast. The drawn-or-not-drawn method also only plays "any order" tickets for Pick 3 and Pick 4, which pay less than an exact-order win.

Odds for the games

GameTrials with drawn / not drawnOdds of the top prizeAny-order odds
Pick 3101 in 1,0001 in 167 (three different digits), 1 in 333 (one repeated digit)
Pick 4101 in 10,0001 in 417 (four different digits)
Powerball95 (69 + 26)1 in 292,201,338Doesn't apply

The drawn-or-not-drawn method tells you which digits come up but not their order, and it can't show a digit drawn twice. For Pick 3 and Pick 4, it points you toward any-order tickets, which pay less than an exact-order win.

Every trial has to be right

To land exactly the right digits in a Pick 3 draw, all 10 trials have to be right. If each trial is right 70% of the time, all 10 are right about 1 time in 35. At 60%, it's about 1 in 165. These accuracy figures are assumptions to show how the math behaves, not reported results. Most of the time, you'll get a set with an extra digit or a missing one, which is what McNamara's team usually saw.

For a jackpot game, the numbers get much worse. With 95 trials at 70% accuracy, you'd expect about 28 wrong calls in every draw.

Most numbers aren't drawn

In a game where 5 of 70 numbers are drawn, any one number is not drawn 65 times out of 70, or about 93% of the time. So a viewer who predicted "not drawn" for every number, with no remote viewing at all, would be right about 93% of the time on those predictions. That's why the 89% in the Mega Millions experiment isn't evidence that the method worked. The meaningful test is how many of the numbers predicted drawn actually come up. In that experiment, it was 1 out of 7. Seven numbers picked at random would include at least one drawn number about 4 times in 10.

Pick 3 has the same trap to a smaller degree. Any one digit shows up in a given draw only about 27% of the time.

Games that suit ARV better

Pick 3 and Pick 4 suit lottery ARV best, because each draw needs only 10 trials, one for each digit from 0 to 9. Jackpot games are the hardest case: about 95 trials per draw, more work than most solo viewers can do before a draw, and the most chances for a wrong call.

  • Pick 3 and Pick 4. There are only 10 numbers to evaluate per draw, so one person can run every trial, or a team of 10 can split them as McNamara's team did. Many states run daily draws, which gives you more chances to practice and track your accuracy.
  • Practice without money. Run full draws on paper first, and keep a record of how often each trial is right before you ever buy a ticket.

Tips if you try it

Several of these come from how McNamara's team ran their draws (Katz & Knowles, 2021, ch. 22).

  • Keep the number hidden from the viewer. Give each trial a random coordinate, and assign numbers to trials at random, so the viewer doesn't know which number they're viewing.
  • Use very different feedback pairs. The "drawn" and "not drawn" photos or videos for each number should be easy to tell apart. Use a fresh pair for every trial, and retire each one once you've seen it as feedback.
  • Show each viewer only their own feedback. McNamara's team showed each viewer one feedback video, not both, and asked viewers not to compare sessions after the draw.
  • Pass on weak sessions. If a session has no clear match, don't force a prediction. McNamara passed on four numbers in the Mega Millions experiment.
  • Plan for extra digits. If more than three digits come back as "drawn," decide in advance how many any-order tickets you'll buy to cover them, and set a budget.
  • Log every attempt, losses included. McNamara published his team's full schedule of wins and losses. A record that includes every miss is the only way to tell whether you're beating chance. The free ARV session worksheet (PDF) has space for one trial per sheet and a running tally.

Play responsibly

Lotteries are designed so that, on average, players lose money. ARV doesn't change that, and no independently verified ARV result shows a level of accuracy that removes the risk of losing. Only spend what you would be comfortable losing, treat any lottery ARV as an experiment, and never chase losses.

If gambling stops feeling like fun, help is available. In the U.S., the National Problem Gambling Helpline is free, confidential, and open 24/7 at 1-800-522-4700. See the National Council on Problem Gambling for text and chat options.

Frequently asked questions

Can ARV predict lottery numbers? Not in a single trial. A common approach is to run one two-outcome ARV trial for every possible number, asking whether that number will be drawn or not. Practitioners have reported small wins this way, mostly on Pick 3, but no independently verified record shows ARV beating the odds over many draws.

How many ARV trials does it take to predict a lottery number? With the drawn-or-not-drawn method, one trial per possible number: 10 for Pick 3 or Pick 4 (the digits 0 to 9), and about 95 for a jackpot game like Powerball or Mega Millions.

Has anyone won the lottery using ARV? Practitioners have reported wins. In Katz and Knowles's book Associative Remote Viewing (2021), Sean McNamara's team reports two Colorado Pick 3 wins in seven attempts, and the book describes two larger wins of $100,000 and $325,000. These are self-reported and not independently verified. We know of no verified ARV jackpot win.

What's the best lottery game for ARV? Pick 3 or Pick 4. There are only 10 numbers to evaluate per draw, so one person or a team of 10 can cover every digit, and daily draws give you many chances to practice and track your accuracy. Jackpot games need about 95 trials per draw.

Can SoloARV help with lottery ARV? SoloARV runs one blind two-outcome trial at a time, which fits the drawn-or-not-drawn method: label the two outcomes "drawn" and "not drawn" for one number, run the trial, and record the prediction. Repeat for each number. It draws a fresh pair of photos for every trial and retires each photo once revealed.

Sources and related reading


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